![]() ![]() Original game data format documentation and decompressing. ![]() ![]() OpenAL Soft and WildMIDI audio integration.Over time, several people have contributed to the project in various ways, including: The engine is still in early pre-alpha and is not stable or playable enough for the majority of people to try out. There is currently support for Windows, Linux, and macOS. It is written in C++17 and uses SDL2 for cross-platform video, WildMIDI for music, and OpenAL Soft for sound and mixing. OpenTESArena is a C++ rewrite of Arena's game engine that has been in development by Afritz1 since at least 2016. ![]()
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